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and townsfolk alike to survive the night and discover the source of this madness
Each of the five colors are represented here: Gamble (illustrated by Sam McKenzie)
all players must pay 1 grain for each die they own or collect a -2 point "misery" chip for each grain they can't pay
winding river
There are six types of actions available: breeding more silkworms
MAT: Sarkhan, Soul Aflame (Halo Foil) Lost Origins and townsfolk alike to surviveDragon spells you cast cost {1} less to cast. Whenever a Dragon you control enters, you may have Sarkhan, Soul Aflame become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.
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