ROBIN'S LAWS OF GOOD GAME MASTERING Orruk Warclans Within these dusty pages
Description
Within these dusty pages
A new campaign side mission invites you to smuggle guns through the Toydarian wilderness
Lured to the great Battle of Sekigahara in 1600 by the hope of becoming a samurai—without really knowing what it meant—he regains consciousness after the battle to find himself lying defeated
Will these chosen few embrace the fate they have been dealt
Choose your character
ROBIN'S LAWS OF GOOD GAME MASTERING Orruk Warclans Within these dusty pagesRobin D. Laws' collection of game mastering wisdom seems at first deceptively slim. But this should be required reading for anyone who has ever or who ever wishes to actually run a game for other thinking human beings. Campaign design, adventure design and plot hooks have certainly been discussed ad nauseam in many an article before, but I don't remember any advice being as basically sound nor as solid as Robin's. In Dragon Magazine, I have the
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